Getting Started with EasyAR
Header:#include "easyar/storage.hpp"


StorageType represents where the images, jsons, videos or other files are located.

StorageType specifies the root path, in all interfaces, you can use relative path relative to the root path.

enum StorageType

kStorageApp 0 The app path.
Android: the application’s persistent data directory
iOS: the application’s sandbox directory
Windows: the application’s executable directory
Mac: the application’s executable directory (if app is a bundle, this path is inside the bundle)
kStorageAssets 1 The assets path.
Android: assets directory (inside apk)
iOS: the application’s executable directory
Windows: EasyAR.dll directory
Mac: libEasyAR.dylib directory
Note: this path is different if you are using Unity3D. It will point to the StreamingAssets folder.
kStorageAbsolute 2 The absolute path (json/image path or video path) or url (video only).
kStorageJson 1 << 8 The flag for json string, used in Target::load