Table of Contents

Class ProximityLocationResultSource

Namespace
easyar

Proximity position result output port. Used to expose an output port of a component. All members of this class are thread-safe.

ProximityLocationResultSource

Methods

setHandler

Set data processor.

void easyar_ProximityLocationResultSource_setHandler(easyar_ProximityLocationResultSource * This, easyar_OptionalOfFunctorOfVoidFromProximityLocationResult handler)
void setHandler(std::optional<std::function<void(ProximityLocationResult)>> handler)
public void setHandler(@Nullable FunctorOfVoidFromProximityLocationResult handler)
fun setHandler(handler: FunctorOfVoidFromProximityLocationResult?): Unit
- (void)setHandler:(void (^)(easyar_ProximityLocationResult *))handler
public func setHandler(_ handler: ((ProximityLocationResult) -> Void)?) -> Void
public virtual void setHandler(Optional<Action<ProximityLocationResult>> handler)

Parameters

handler Optional<Action<ProximityLocationResult>>

Returns

Void

connect

Connect input port.

void easyar_ProximityLocationResultSource_connect(easyar_ProximityLocationResultSource * This, easyar_ProximityLocationResultSink * sink)
void connect(std::shared_ptr<ProximityLocationResultSink> sink)
public void connect(@Nonnull ProximityLocationResultSink sink)
fun connect(sink: ProximityLocationResultSink): Unit
- (void)connect:(easyar_ProximityLocationResultSink *)sink
public func connect(_ sink: ProximityLocationResultSink) -> Void
public virtual void connect(ProximityLocationResultSink sink)

Parameters

sink ProximityLocationResultSink

Returns

Void

disconnect

Disconnect.

void easyar_ProximityLocationResultSource_disconnect(easyar_ProximityLocationResultSource * This)
void disconnect()
public void disconnect()
fun disconnect(): Unit
- (void)disconnect
public func disconnect() -> Void
public virtual void disconnect()

Returns

Void