Table of Contents

Class SceneMesh

Namespace
easyar
SceneMesh

Methods

getNumOfVertexAll

Get the number of vertices in meshAll.

int easyar_SceneMesh_getNumOfVertexAll(easyar_SceneMesh * This)
int getNumOfVertexAll()
public int getNumOfVertexAll()
fun getNumOfVertexAll(): Int
- (int)getNumOfVertexAll
public func getNumOfVertexAll() -> Int32
public virtual int getNumOfVertexAll()

Returns

Int32

getNumOfIndexAll

Get the number of indices in meshAll. Since every 3 indices form a triangle face, the returned value should be an integer multiple of 3.

int easyar_SceneMesh_getNumOfIndexAll(easyar_SceneMesh * This)
int getNumOfIndexAll()
public int getNumOfIndexAll()
fun getNumOfIndexAll(): Int
- (int)getNumOfIndexAll
public func getNumOfIndexAll() -> Int32
public virtual int getNumOfIndexAll()

Returns

Int32

getVerticesAll

Get the vertex position data of meshAll (in world coordinate system). A vertex's position is described by three coordinates (x, y, z), in meters. The position data is packed as x1, y1, z1, x2, y2, z2, ... in the buffer. Each component is of float type.

void easyar_SceneMesh_getVerticesAll(easyar_SceneMesh * This, easyar_Buffer * * Return)
std::shared_ptr<Buffer> getVerticesAll()
public @Nonnull Buffer getVerticesAll()
fun getVerticesAll(): Buffer
- (easyar_Buffer *)getVerticesAll
public func getVerticesAll() -> Buffer
public virtual Buffer getVerticesAll()

Returns

Buffer

getNormalsAll

Get the vertex normal vector data of meshAll. A vertex's normal vector is described by three components (nx, ny, nz), which is a normalized result, i.e., magnitude is 1. The normal vector data is packed as nx1, ny1, nz1, nx2, ny2, nz2, ... in the buffer. Each component is of float type.

void easyar_SceneMesh_getNormalsAll(easyar_SceneMesh * This, easyar_Buffer * * Return)
std::shared_ptr<Buffer> getNormalsAll()
public @Nonnull Buffer getNormalsAll()
fun getNormalsAll(): Buffer
- (easyar_Buffer *)getNormalsAll
public func getNormalsAll() -> Buffer
public virtual Buffer getNormalsAll()

Returns

Buffer

getIndicesAll

Get the index data in meshAll. Each triangle face is composed of three indices (ix, iy, iz). The index data is packed as ix1, iy1, iz1, ix2, iy2, iz2, ... in the buffer. Each component is of int32 type.

void easyar_SceneMesh_getIndicesAll(easyar_SceneMesh * This, easyar_Buffer * * Return)
std::shared_ptr<Buffer> getIndicesAll()
public @Nonnull Buffer getIndicesAll()
fun getIndicesAll(): Buffer
- (easyar_Buffer *)getIndicesAll
public func getIndicesAll() -> Buffer
public virtual Buffer getIndicesAll()

Returns

Buffer

getNumOfVertexIncremental

Get the number of vertices in meshUpdated.

int easyar_SceneMesh_getNumOfVertexIncremental(easyar_SceneMesh * This)
int getNumOfVertexIncremental()
public int getNumOfVertexIncremental()
fun getNumOfVertexIncremental(): Int
- (int)getNumOfVertexIncremental
public func getNumOfVertexIncremental() -> Int32
public virtual int getNumOfVertexIncremental()

Returns

Int32

getNumOfIndexIncremental

Get the number of indices in meshUpdated.

int easyar_SceneMesh_getNumOfIndexIncremental(easyar_SceneMesh * This)
int getNumOfIndexIncremental()
public int getNumOfIndexIncremental()
fun getNumOfIndexIncremental(): Int
- (int)getNumOfIndexIncremental
public func getNumOfIndexIncremental() -> Int32
public virtual int getNumOfIndexIncremental()

Returns

Int32

getVerticesIncremental

Get the vertex position data of meshUpdated (in world coordinate system). A vertex's position is described by three coordinates (x, y, z), in meters. The vertex data is packed as x1, y1, z1, x2, y2, z2, ... in the buffer. Each component is of float type.

void easyar_SceneMesh_getVerticesIncremental(easyar_SceneMesh * This, easyar_Buffer * * Return)
std::shared_ptr<Buffer> getVerticesIncremental()
public @Nonnull Buffer getVerticesIncremental()
fun getVerticesIncremental(): Buffer
- (easyar_Buffer *)getVerticesIncremental
public func getVerticesIncremental() -> Buffer
public virtual Buffer getVerticesIncremental()

Returns

Buffer

getNormalsIncremental

Get the vertex normal vector data of meshUpdated (in world coordinate system). A vertex's normal vector is described by three components (nx, ny, nz), which is a normalized result, i.e., magnitude is 1. The normal vector data is packed as nx1, ny1, nz1, nx2, ny2, nz2, ... in the buffer. Each component is of float type.

void easyar_SceneMesh_getNormalsIncremental(easyar_SceneMesh * This, easyar_Buffer * * Return)
std::shared_ptr<Buffer> getNormalsIncremental()
public @Nonnull Buffer getNormalsIncremental()
fun getNormalsIncremental(): Buffer
- (easyar_Buffer *)getNormalsIncremental
public func getNormalsIncremental() -> Buffer
public virtual Buffer getNormalsIncremental()

Returns

Buffer

getIndicesIncremental

Get all triangle face indices in meshUpdated. Each triangle face is composed of three indices (ix, iy, iz). The index data is packed as ix1, iy1, iz1, ix2, iy2, iz2, ... in the buffer. Each component is of int32 type.

void easyar_SceneMesh_getIndicesIncremental(easyar_SceneMesh * This, easyar_Buffer * * Return)
std::shared_ptr<Buffer> getIndicesIncremental()
public @Nonnull Buffer getIndicesIncremental()
fun getIndicesIncremental(): Buffer
- (easyar_Buffer *)getIndicesIncremental
public func getIndicesIncremental() -> Buffer
public virtual Buffer getIndicesIncremental()

Returns

Buffer

getBlocksInfoIncremental

Get the description objects of mesh blocks in meshUpdated. The return value is an array of BlockInfo, where each element is a detailed description of a mesh block's information.

void easyar_SceneMesh_getBlocksInfoIncremental(easyar_SceneMesh * This, easyar_ListOfBlockInfo * * Return)
std::vector<BlockInfo> getBlocksInfoIncremental()
public java.util.@Nonnull ArrayList<@Nonnull BlockInfo> getBlocksInfoIncremental()
fun getBlocksInfoIncremental(): ArrayList<BlockInfo>
- (NSArray<easyar_BlockInfo *> *)getBlocksInfoIncremental
public func getBlocksInfoIncremental() -> [BlockInfo]
public virtual List<BlockInfo> getBlocksInfoIncremental()

Returns

List<BlockInfo>

getBlockDimensionInMeters

Get the side length of a mesh block, in meters.

float easyar_SceneMesh_getBlockDimensionInMeters(easyar_SceneMesh * This)
float getBlockDimensionInMeters()
public float getBlockDimensionInMeters()
fun getBlockDimensionInMeters(): Float
- (float)getBlockDimensionInMeters
public func getBlockDimensionInMeters() -> Float
public virtual float getBlockDimensionInMeters()

Returns

Single