Class SurfaceTrackerResult
- Namespace
- easyar
Result of SurfaceTracker.
- Inheritance
-
SurfaceTrackerResult
Methods
transform
The transformation of the camera relative to the world coordinates. Both the camera coordinate system and the world coordinate system are right-handed coordinate systems. The origin of the camera coordinate system is the optical center of the camera, the positive direction of the x-axis is to the right, the positive direction of the y-axis is upward, and the positive direction of the z-axis is the direction of light entering the camera. (The right and up directions refer to the natural right and up directions of the device on mobile devices.) The y-axis of the world coordinate system points upward (opposite to the gravity direction). The data is arranged in row-major order, which is opposite to OpenGL's column-major order.
easyar_Matrix44F easyar_SurfaceTrackerResult_transform(const easyar_SurfaceTrackerResult * This)
Matrix44F transform()
public @Nonnull Matrix44F transform()
fun transform(): Matrix44F
- (easyar_Matrix44F *)transform
public func transform() -> Matrix44F
public virtual Matrix44F transform()