Class SurfaceTrackerResult
- Namespace
- easyar
The result of SurfaceTracker.
- Inheritance
-
SurfaceTrackerResult
Methods
transform
The transformation of the camera relative to the world coordinate system. Both the camera coordinate system and the world coordinate system are right-handed coordinate systems. The origin of the camera coordinate system is the camera's optical center, with the positive x-axis to the right, the positive y-axis upward, and the positive z-axis in the direction of light entering the camera. (Here, right and upward refer to the natural direction of the device on mobile devices.) The y-axis of the world coordinate system points upward (opposite to the direction of gravity). The data is arranged in row-major order, opposite to OpenGL's column-major order.
easyar_Matrix44F easyar_SurfaceTrackerResult_transform(const easyar_SurfaceTrackerResult * This)
Matrix44F transform()
public @Nonnull Matrix44F transform()
fun transform(): Matrix44F
- (easyar_Matrix44F *)transform
public func transform() -> Matrix44F
public virtual Matrix44F transform()