Table of Contents

Class SurfaceTrackerResult

Namespace
easyar

Result of SurfaceTracker.

Inheritance
SurfaceTrackerResult

Methods

transform

The transformation of the camera relative to the world coordinates. Both the camera coordinate system and the world coordinate system are right-handed coordinate systems. The origin of the camera coordinate system is the optical center of the camera, the positive direction of the x-axis is to the right, the positive direction of the y-axis is upward, and the positive direction of the z-axis is the direction of light entering the camera. (The right and up directions refer to the natural right and up directions of the device on mobile devices.) The y-axis of the world coordinate system points upward (opposite to the gravity direction). The data is arranged in row-major order, which is opposite to OpenGL's column-major order.

easyar_Matrix44F easyar_SurfaceTrackerResult_transform(const easyar_SurfaceTrackerResult * This)
Matrix44F transform()
public @Nonnull Matrix44F transform()
fun transform(): Matrix44F
- (easyar_Matrix44F *)transform
public func transform() -> Matrix44F
public virtual Matrix44F transform()

Returns

Matrix44F