Table of Contents

Class SurfaceTrackerResult

Namespace
easyar

The result of SurfaceTracker.

Inheritance
SurfaceTrackerResult

Methods

transform

The transformation of the camera relative to the world coordinate system. Both the camera coordinate system and the world coordinate system are right-handed coordinate systems. The origin of the camera coordinate system is the camera's optical center, with the positive x-axis to the right, the positive y-axis upward, and the positive z-axis in the direction of light entering the camera. (Here, right and upward refer to the natural direction of the device on mobile devices.) The y-axis of the world coordinate system points upward (opposite to the direction of gravity). The data is arranged in row-major order, opposite to OpenGL's column-major order.

easyar_Matrix44F easyar_SurfaceTrackerResult_transform(const easyar_SurfaceTrackerResult * This)
Matrix44F transform()
public @Nonnull Matrix44F transform()
fun transform(): Matrix44F
- (easyar_Matrix44F *)transform
public func transform() -> Matrix44F
public virtual Matrix44F transform()

Returns

Matrix44F