Log analysis on Windows
For logs on native (Windows) and Unity Editor (Windows), refer to the following instructions.
Log acquisition method
If the program has a console, logs can be obtained from the console.

Otherwise, you need to use Log.setLogFunc for log redirection and provide your own method to output logs.
Unity built-in logs
When developing applications with Unity, in addition to the platform's native log analysis methods, the Unity Editor provides additional debugging tools.
Unity logs are divided into Unity Editor logs and Unity Player logs, which can be obtained through the following methods.
| Unity environment | Operating system | Log location |
|---|---|---|
| Editor | Windows | %LOCALAPPDATA%\Unity\Editor\Editor.log |
| Player | Windows | %USERPROFILE%\AppData\LocalLow\CompanyName\ProductName\Player.log |
The Editor log can also be opened through the "Open Editor Log" command in the upper-right menu of the Console window.
Understanding logs
Generally, errors with an output level of Error (displayed in red) are critical issues that require inspection. For example, below is an error indicating that the camera cannot be found.

When analyzing errors, it is often necessary to clarify the conditions under which the error occurred, such as the called function, parameters, and related states.
Notes for feedback
The following information must be included when providing feedback.
Version numbers of EasyAR Sense and EasyAR Sense Unity Plugin
e.g., 4.7.0.11800-cf8e24e30
Community Edition/Enterprise Edition
Platform
Win32
CPU architecture
x86_64/x86