Explore the properties in the BlockHolder component window to customize camera parameters.
Default component screenshot.
Property
Description
Multi Block
Strategy when locating multiple blocks. Options:
Disable (default): Do not allow multiple blocks. A fatal error will be thrown if multiple blocks are detected during runtime.
PlayMode: The relative transformation between blocks will be calculated at runtime, and the values (usually) set by Mega Studio in edit mode will be maintained until both related blocks are located.
EditMode: The relative transformation between blocks will not change during runtime and will remain the same as the values (usually) set by Mega Studio in edit mode.
Block Root Source
Source of the block root.
External (default): External, such as nodes generated by Mega Studio or pre-assembled nodes.
Internal: Internal, created by BlockHolder itself when needed.
Mixed: Mixed, can be from external or internal.
Block Root
The parent node of all Mega blocks. It is usually generated by Mega tools. If not set, a new root node will be automatically generated when the first block is held.