Table of Contents

Class InputFrameThrottler

Namespace
easyar

InputFrameThrottler. Contains an input frame input port and an input frame output port, used to block new input frames from entering the algorithm component when it has not finished processing the previous frame's data. InputFrameThrottler occupies 1 camera buffer. Use camera.setBufferCapacity to set a value no less than the total number of camera buffers occupied by all components. All members of this class are thread-safe. Note: Connecting or disconnecting its signalInput should not occur while data is actively flowing, otherwise it may enter an irrecoverable state. (Recommend completing data flow connections before starting the Camera.)

InputFrameThrottler

Methods

input

Input port.

void easyar_InputFrameThrottler_input(easyar_InputFrameThrottler * This, easyar_InputFrameSink * * Return)
std::shared_ptr<InputFrameSink> input()
public @Nonnull InputFrameSink input()
fun input(): InputFrameSink
- (easyar_InputFrameSink *)input
public func input() -> InputFrameSink
public virtual InputFrameSink input()

Returns

InputFrameSink

bufferRequirement

Number of camera buffers currently occupied by this component.

int easyar_InputFrameThrottler_bufferRequirement(easyar_InputFrameThrottler * This)
int bufferRequirement()
public int bufferRequirement()
fun bufferRequirement(): Int
- (int)bufferRequirement
public func bufferRequirement() -> Int32
public virtual int bufferRequirement()

Returns

Int32

output

Output port.

void easyar_InputFrameThrottler_output(easyar_InputFrameThrottler * This, easyar_InputFrameSource * * Return)
std::shared_ptr<InputFrameSource> output()
public @Nonnull InputFrameSource output()
fun output(): InputFrameSource
- (easyar_InputFrameSource *)output
public func output() -> InputFrameSource
public virtual InputFrameSource output()

Returns

InputFrameSource

signalInput

Release signal input port.

void easyar_InputFrameThrottler_signalInput(easyar_InputFrameThrottler * This, easyar_SignalSink * * Return)
std::shared_ptr<SignalSink> signalInput()
public @Nonnull SignalSink signalInput()
fun signalInput(): SignalSink
- (easyar_SignalSink *)signalInput
public func signalInput() -> SignalSink
public virtual SignalSink signalInput()

Returns

SignalSink

create

Create.

void easyar_InputFrameThrottler_create(easyar_InputFrameThrottler * * Return)
static std::shared_ptr<InputFrameThrottler> create()
public static @Nonnull InputFrameThrottler create()
companion object fun create(): InputFrameThrottler
+ (easyar_InputFrameThrottler *)create
public static func create() -> InputFrameThrottler
public static InputFrameThrottler create()

Returns

InputFrameThrottler