Table of Contents

Class AREngineFrameSource

Namespace
easyar
Assembly
EasyAR.Sense.dll

Connect the output of the AREngine camera device to the custom frame source of EasyAR input in the scene. Provide Huawei AR Engine support through the custom camera function of EasyAR Sense.

This frame source is a motion tracking device that outputs motion data in ARSession.

This frame source does not use ``Huawei AR Engine Unity SDK`` and no addition is required.

public class AREngineFrameSource : FrameSource
Inheritance
AREngineFrameSource
Inherited Members

Fields

DesiredFocusMode

Desired focus mode, which is only effective if modified before the DeviceOpened event or OnEnable.

Note: Due to hardware or system limitations, the focus switch may not be effective on some devices.

public AREngineCameraDeviceFocusMode DesiredFocusMode

Field Value

Properties

Camera

Provided only when creating a new frame source. It will only be accessed during the Assemble() process.

protected override Camera Camera { get; }

Property Value

CameraCandidate

Alternative for Camera, only effective when Unity XR Origin is not used, and if not set, Camera.main will be used.

public Camera CameraCandidate { get; set; }

Property Value

CameraFrameStarted

Provided only when creating a new frame source. It will be accessed throughout the lifecycle of ARSession.

Whether camera frames start to be input.

protected override bool CameraFrameStarted { get; }

Property Value

DeviceCameras

Provided only when creating a new frame source. It will be accessed when CameraFrameStarted is true.

Provide the device cameras that provide camera frame data. If the camera frame data is provided by multiple cameras, all cameras need to be included in the list.

Ensure the value is correct when CameraFrameStarted is true.

protected override List<FrameSourceCamera> DeviceCameras { get; }

Property Value

Display

Provided only when creating a new frame source. It will only be accessed during the Assemble() process.

Provide display system information. You can use DefaultSystemDisplay or DefaultHMDDisplay to get default display information.

protected override IDisplay Display { get; }

Property Value

FrameRateRange

Frame rate range. Only available when Opened is true.

public Vector2 FrameRateRange { get; }

Property Value

IsAvailable

Provided only when creating a new frame source. It will only be accessed during the Assemble() process.

Whether the current frame source is available.

If the value is null, CheckAvailability() will be called, and the value will be obtained after the Coroutine ends.

protected override Optional<bool> IsAvailable { get; }

Property Value

IsCameraUnderControl

Provided only when creating a new frame source. It will only be accessed during the Assemble() process.

When the value is true, the session will update the camera's transform and render the camera image.

When creating a headset extension, it should be false. You should have full control over the 3D camera in the scene. You should handle camera rendering, especially in VST mode.

protected override bool IsCameraUnderControl { get; }

Property Value

IsHMD

Provided only when creating a new frame source. It will only be accessed during the Assemble() process.

Whether the current frame source is a headset. If it is a headset, diagnostic information will be displayed on the 3D board in front of the camera.

Some frame filters behave differently on devices.

protected override bool IsHMD { get; }

Property Value

Opened

Whether the camera is open.

public bool Opened { get; }

Property Value

Size

Current image size. Only available when Opened is true.

public Optional<Vector2Int> Size { get; }

Property Value

Methods

Close()

Close the device.

public void Close()

OnSessionStart(ARSession)

Provided only when creating a new frame source. It will only be accessed during the StartSession() process.

Handle session startup if this frame source has been assembled into Assembly. This method is designed for lazy initialization, and you can do AR-specific initialization work in this method.

protected override void OnSessionStart(ARSession session)

Parameters

session

OnSessionStop()

Provided only when creating a new frame source. It will be accessed during StopSession(bool) or other session stop/damage processes.

Handle session stop if this frame source has been assembled into Assembly. You can use this method to destroy StartSession() and resources created during session operation and restore internal state. This method is guaranteed to be called before the session is destroyed. If the frame source is destroyed before the session, it will not be called, and the session will be damaged.

protected override void OnSessionStop()

Open()

Open the device. If Open() and Close() are not manually called, ARSession will automatically Open() after startup.

public void Open()

Events

DeviceClosed

Device closed event.

public event Action DeviceClosed

Event Type

DeviceOpened

Device opened event, bool value indicates whether it is successful.

public event Action<bool, PermissionStatus, string> DeviceOpened

Event Type