EasyAR Sense 1.3 release notes
1.3.1
2016-07-29
EasyAR 1.3.1 mainly fixed compatibility issues on some Android devices and added support for Chinese paths (json files and image paths).
Detailed updates since EasyAR version 1.3.0 are as follows.
+ Added Chinese path support
+ Added support for "meta" data in json files
* Fixed parsing of json files with UTF-8-BOM encoding
* Fixed camera display issues on some Android devices (Nexus 5s/6)
1.3.0
2016-05-28
EasyAR 1.3.0 added several new features and many improvements, mainly focusing on these areas:
Support for multiple targets.
EasyAR now supports tracking multiple targets simultaneously. You can use one tracker for multi-target tracking, or load different targets in different trackers for simultaneous tracking. EasyAR supports dynamically modifying the maximum number of tracked targets at runtime. For more usage details, please refer to EasyAR Multi-Target.
Modified interfaces for greater flexibility.
Compared to previous versions, some interfaces have been adjusted in this version, but the overall framework remains largely unchanged. You can now use EasyAR's Unity base prefabs like building blocks, and this version also adds many pre-built modules for reference.
Optimized detection and tracking to reduce jitter.
Performance optimization and reduced power consumption.
Detailed updates are as follows:
+ Added multi-target support
+ Added typical examples for multi-target
+ Added example for simultaneous target tracking and QR code recognition
+ Improved detection and tracking performance, reducing jitter
+ Optimized algorithm to reduce power consumption
+ Added interface for direct rendering to texture
+ Added interface for explicit horizontal flip of camera input
+ Added interface to disable Android auto-rotation detection
+ Added interface for setting external rotation
+ Unity: Optimized rendering efficiency
+ Unity: Added several commonly used prefabs combining base prefabs
+ Unity: Added EasyARBehaviour for key input and initialization, explicitly handling pause/resume/quit events
+ Unity: Added option to show/hide RealityPlane
+ Unity: Added interface to open camera using index
+ Unity: Added interface for custom hardware rotation offset
+ Unity: Modified AugmentedTarget interface to support custom pose filtering in FrameUpdate event
+ Unity: Modified Target event handling interface
* Adjusted some interfaces
* Fixed memory leak when switching scenes
* Fixed detection of false targets after pausing and resuming
* Fixed detection for targets using transparent PNG images
* Fixed initialization failure caused by spaces in keys
* Fixed incorrect camera display under certain resolutions on iOS and macOS
* Fixed crash when native iOS sample switches to background
* Unity: Fixed incorrect ImageTarget mesh display when image height is greater than width
* Unity: Fixed target reset in OnFound event
* Unity: Fixed potential white frames after camera opening
* Unity: Fixed TargetOnTheFly and Coloring3D samples in Augmenter center mode
* Unity: Fixed TargetOnTheFly sample crash under certain conditions