Ar session component reference
Explore the properties in the AR Session component window to customize session parameters.

Component screenshot under default conditions.

Component screenshot at runtime.
| Property | Description |
|---|---|
| Auto start | Controls whether the session starts automatically. If true (default), the session starts automatically at MonoBehaviour.Start().See: session flow control |
| Assemble options | Session assembly options. |
| Enable custom camera | Enable custom camera (default true).Custom cameras include: AR Engine frame source, AR Foundation frame source, all headsets, and all custom frame sources. When using trial products (such as personal edition license, trial XR license, or trial Mega service) on custom cameras or headsets, EasyAR Sense will stop responding 100 seconds after each startup (the duration can be adjusted via EasyAR Business upon approval for Mega users). Using the paid version of EasyAR Sense and the paid EasyAR Mega service does not have this restriction. |
| Frame source | FrameSource selection strategy:
|
| Frame filter | FrameFilter selection strategy:
|
| Device list update options | Device list update options. See: determining availability and device support |
| Timeout | Request timeout, in seconds. |
| Wait time | Wait time, in seconds. Proceeds even if download is incomplete after this time; updates via event upon later completion. |
| Ignore cache | Ignore cache, forces download regardless of recent downloads in the current process. |
| Center | AR center mode:
See: center mode |
| Target | Manually specified center object. Updates immediately and takes effect in real-time when running in the editor. |
| Current | Represents the center object currently in use by the session at runtime. |
| Horizontal flip | Horizontal flip rendering mode. Only available when using image or object tracking. Updates immediately and takes effect in real-time when running in the editor. |
| Back camera | Horizontal flip rendering mode for rear camera:
|
| Front camera | Horizontal flip rendering mode for front camera:
|