Table of Contents

Unity ar simulation running

Unity's AR development is sometimes constrained by device capability differences, often requiring builds to be tested on mobile phones. When using features related to real environments (such as sparse-space map or Mega), AR functionality requires an actual environment to operate, which often necessitates on-site development and testing in specific locations. To improve development efficiency, EasyAR provides simulation running capabilities, allowing the simulation of AR device effects within the Unity editor.

Based on recording EIF files and using them for simulation running, the following features can be used in Unity:

Related functional components include: