Table of Contents

Unity AR simulation

Unity AR development is sometimes limited by differences in device capabilities and often requires packaging to a phone for testing. When using features related to the real environment, such as Sparse Spatial Map or Mega, AR features require a real environment to work, which often means on-site development and testing in a specific environment. To improve development efficiency, EasyAR provides simulation, which can simulate the working effect of an AR device in the Unity Editor.

Based on recording EIF files and using them for simulation, the following features can be used in Unity:

  • Record EIF files

    Record EIF files in Unity so they can be used for simulation.

  • Simulate with EIF files

    Use EIF files for simulation in Unity, so most development work can be done on a computer and the effect can be seen directly.

  • Use the session validation tool

    Use the session validation tool to quickly validate the session workflow in the editor and run simulation with EIF files.

Related feature components include: